基于二維圖像設計的三維虛擬現實體驗設計研究
摘 要:由于二維圖像構成邏輯的限制,設計者在理解二維圖像中各元素的空間層次方面會存在一定難度,設計過程主要依賴設計者主觀經驗來調整畫面效果。文章從二維圖像設計流程的角度出發,基于色彩空間變化邏輯,將圖像飽和度的變化關系與Unreal Engine軟件相結合,搭載VR設備實現二維圖像的虛擬現實體驗設計,提出虛擬現實的“體驗式設計”策略。
關鍵詞:體驗設計;二維圖像;虛擬現實;色彩空間;圖像飽和度
中圖分類號:TB47 文獻標識碼:A 文章編號:1672-7053(2024)03-0111-06
基金項目:中原工學院校級項目“基于虛擬仿真實驗平臺下模型制作課程教學融合的研究與實踐”(2023ZGJGLX046)
Abstract:Due to the logical limitations of two-dimensional image composition, designers may encounter certain difficulties in understanding the spatial hierarchy of each element in the two-dimensional image. The design process mainly relies on the designer's subjective experience to adjust the visual effect. The article starts from the perspective of two-dimensional image design process, based on the logic of color space changes, combines the relationship between image saturation changes with Unreal Engine software, and uses VR devices to achieve virtual reality experience design of two-dimensional images, proposing an "experiential design" strategy for virtual reality.
Key Words:Experience Design; Two-Dimensional Image; Virtual Reality; Color Space; Image Saturation